Two piece of food for thought. The first, from Roger Ebert about why video games are not and can never be art. I know a lot of Ebert fans read this blog, and I count myself in their number, but I have to say that I thought this essay was very poorly thought out and read like it was by someone who hadn't seen or played a video game since NARC.
Ebert's arguments against video games as art are: (a) to constantly redefine art so narrowly that most movies he likes don't qualify, (b) to claim that if video games became art they would cease to be video games, (c) to argue that many video games have rules that are different from chess and (d) to argue that because you can win a video game and can't win a novel or film, it's not art while not realizing that with many current games you don't beat them or win so much as you finish their stories, with completing tasks being the way to unlock the next part of the story... Ebert's clearly not aware of the new vogue in video games for sandboxes and decision-tree plot development a la Fallout 3 or Mass Effect that expand what it means to finish game).
My gut instinct is that video games are not art, but I have no real arguments as to why that is the case. Although I'd be interested in your thoughts in the comments, dear reader. I do know that Uncharted 2 is at least as compelling as any Hollywood blockbuster released in the last year or so, and is certainly much much better on every level, including acting and writing, than Indiana Jones and the Kingdom of the Crystal Skull, which Ebert gave 3.5 stars to.
So I offer instead John Lanchester's article about video games and whether or not they're art in the London Review of Books.
In it, Lanchester mentions that the best recent fictional commentary on Ayn Rand and Objectivism is the first Bioshock game. If people are interested in trenchant fictional commentaries on Ayn Rand and Objectivism, I would also highly recommend the satirical science fiction novel Sewer, Gas & Electric by Matt Ruff. Particularly if you happen to be a fan of early-career Neal Stephenson, you'll get a kick out of SG&E.
Roger Ebert's a cranky old man. I was going to post a long comment here, but I decided to make my own blog post about it.
http://www.diogenesclub.net/archives/2010/04/roger_ebert_vid.html
Posted by: Will | April 18, 2010 at 01:01 PM
If you can make money establishing something as being "art" as opposed to just "useful", then you might really want to make the point. Critics and curators, for instance, have to insist that it's an important question to answer because divining the difference is what they get paid for (generally).
Fortunately, in the process, the conversation brings up a lot of interesting points worthy of consideration, but ultimately, I personally, don't care whether someone finds a play/drawing/movie/game/novel/sandcastle that I love to be art or not. At least, not anymore.
Posted by: malachy walsh | April 18, 2010 at 01:09 PM
I should've added on other thing in relation to "the conversation brings up a lot of interesting points worthy of consideration." It's Kellee's inclusion of financial success in the definition of art. Ebert brings it up, but doesn't discuss it at length. I do find it an odd part of the conversation and one that's signifies something quite important about the time we live in now. One could take it that something is not art unless it makes a profit.
Just another reason to hate "Art."
Posted by: malachy walsh | April 18, 2010 at 10:46 PM
Crystal Skull is underrated. Just sayin'.
Posted by: freeman | April 18, 2010 at 11:50 PM
Geek time.
I think Ebert has a prejudice here. Most people consider novels art, right? Well, do you consider genre books art? I think a lot of people do. A lot of people would consider even shitty books/plays/movies art just by virtue of being books/plays/movies.
I would consider, say, Elder Scrolls richer, deeper and beautiful and engaging than most fantasy novels, to go back to the genre fiction example.
Why then is a shitty novel art? Because it's a book? Why is a brilliant video game not art? Just because its a video game?
Posted by: Josh | April 19, 2010 at 09:59 AM
To me, art is free communication--that is, a means of expressing an idea to an audience (perhaps of only one). So long as that idea is free--i.e., not an irrefutable fact, or an opinion presented as such (something that we would in fact call "artless")--then it is art.
An unconscious spasm is art only in the sense that a snowflake is (nature's) art. But if one directs that spasm, voila: dance, a rigid thing that is yet loose.
Posted by: Aaron | April 19, 2010 at 10:36 AM
so if i draw a picture it's art, but if i scan it and animate it in a game it ceases to be art?
Posted by: andy | April 19, 2010 at 10:38 AM
@andy, if you allow someone ELSE to play with it, then it is not art. Which bodes poorly for performance artists like Marina Abramovic.
Posted by: Aaron | April 19, 2010 at 11:14 AM
So...under that formulation, art is only a one-way communication. Once someone else gets "involved," it ceases to be art? Including, let's say, improv. Or those "you pick the ending" mystery plays.
Is that really how narrowly we want to define art?
Posted by: 99 | April 19, 2010 at 11:38 AM
I guess what seems the weirdest part to me about Ebert's argument-- which Josh brings up-- is that he argues that he's confusing medium and content. He's arguing that a specific medium (the video game) is incapable of producing art. And what Josh points out is that most people think anything created in certain media is automatically art. That seems to me (to echo mon frere 99 above) to define art both too broadly and too narrowly at the same time.
Part of what has gone on recently is a decoupling of art from medium. I mean, we call meals at El Bulli works of art now, and we don't mean that figuratively. We mean they are actually a time-based piece of art that you literally consume.
Posted by: isaac | April 19, 2010 at 11:51 AM
While we're on the topic, I wonder what Ebert would make of this:
http://sleepisdeath.net/
Posted by: Aaron | April 19, 2010 at 12:13 PM
Advertising has this problem, too.
Posted by: malachy walsh | April 19, 2010 at 01:50 PM
Maybe, but there's no question that these advertisements are art:
http://www.youtube.com/watch?v=dTvtFp_iPKc
Posted by: Aaron | April 19, 2010 at 02:34 PM
Roger Ebert has absolutely no business decreeing what is art and what is not.
And I second freeman's comment.
Posted by: Brian | April 19, 2010 at 03:37 PM
I love those ads from W+K in Portland.... though I'd say this was closer to Art - http://www.youtube.com/watch?v=VPuji7QyIUE&feature=related
But then you realize it's for beer and you think, well, any definition of Art is useless, and Brian, you realize, Ebert is actually IN business to decree what is art and what is not. Like I said before....
Posted by: malachy walsh | April 19, 2010 at 04:26 PM
Then he's in a ridiculous, self-obsessed business.
What I should have said is that he's not a king. He can't make decrees about art like he's Creon decreeing that certain bodies shouldn't be buried.
Ebert's fighting a losing battle to regain his long passed relevance.
Posted by: Brian | April 19, 2010 at 06:51 PM
I definitely agree that he's in a ridiculous, self-obsessed business.
Posted by: malachy walsh | April 19, 2010 at 07:21 PM
Why should a critic be defining what is and isn't art? Art is an enormous tent within which the role of the critic is to draw to broader public attention that art she or he thinks most worthy of notice and thought. That sometimes includes slagging off particular artistic endeavors because within the literary art form of critique, abuse and scorn are favored brush strokes.
Posted by: Pete Miller | April 21, 2010 at 08:56 AM
Clearly none of these people have ever played the old Infocom "Interactive Fiction" games, which were genuinely art, no matter what the Pulitzer-prize-winning author of "Beyond the Valley of the Dolls" might have to say about the genre.
Posted by: Prince Lucio Rimânez | April 21, 2010 at 07:01 PM
Thank you for the article. No fan boy crap. Just an honest look. That article you linked to was also very good. It had a balanced view, unlike Ebert.
Posted by: Simon | April 27, 2010 at 06:41 PM
ha , interesting look at things , definitely was a good read, i enjoyed , thanks
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Posted by: puzzle bubble | October 29, 2010 at 05:20 AM
yeah,it is certainly much much better on every level, including acting and writing.
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I consider video games as art because the designers and developers of those games really did their best to make their projects very worth playing for. The dedication they gave for them cannot be measured by money or anything especially when they love their work.
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